Only do this when your clip goes wrong - Charge up the Gauss while aiming at the appropriate direction.Īt the same time you release your right mouse button to stop charging and execute a Gaussboost, press your SaveLoad key. However this is very difficult and relies on your PC hardware and peripherals. Other methods of knockback like the Hivehand is also recommended as it has unlimited ammo and is also relatively accurate and quick to gain speed with. To start Voidclipping again, - Press your quickload key - While the game is still loading up again, initiate another session of Voidclipping. The game will finish loading back from the save, showing where you are. This is crucial as you can overshoot your desired destination. In essence, you can only move through the void using the speed youve gained by SaveLoad buffering once, and then doing another one while the game is still frozen and showing the LOADING textbox on the screen.ĭo another SaveLoad while the timer is paused, a little after you did your first SaveLoad and right before the timer resumes.ĭo this again and again, making sure the timer stays paused and the game is frozen, showing the LOADING textbox.Īfter youve chained a few SaveLoad buffers, you should get the rhythm down for Voidclipping. If the player does not get unstuck, it will instead do the same operation but now pull the player 18 units down. Trying to boost yourself into a different brush youre currently in and then buffer will result in you either bouncing away or stopping right in front of the brush.ĬBasePlayer::Restore calls for various other functions when you load save and one of those is FixPlayerCrouchStuck but only if the player is crouched. When the player is entirely inside brushes they can change their speed by doing a Gaussboost, although it can only give you horizontal speed and almost no vertical speed.Īlthough there is a limitation to this, as you can only move inside the brush you initially clipped into and any brush immediately below you. While inside a brush, the speed collected before will not change unless they get knockback from something else. This speed can be preserved and used between every SaveLoad to make the player move inside brushes in different directions at different speeds. You can simplify this process by binding a key to the command save quick load quick. SaveLoad buffering is also used to open some closing doors in Surface Tension and Forget About Freeman. SaveLoad buffering is most commonly used while being stuck inside a displacement or prop to clip downward through brushes and into parts below, skipping sections of the game. Normally, if youve undershot your destination by not having enough momentum, youll have to redo your clip entirely. The wonderful place where you can share anything you want about the Black Mesa Source Game. View entire discussion ( 5 comments) More posts from the BlackMesaSource community Continue browsing in rBlackMesaSource rBlackMesaSource Welcome to rBlackMesaSource. Theyre already nice enough to let you save some people along the way.Īlthough I agree their fix are so lazy they break the immersion level 1 2 points 9 months ago You can save the guard early on from a zombie and he lets you in and you get some goodies from the back. Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by best. It doesnt appear in any feeds, and anyone with a direct link to it will see a message like this one. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 3 SPOILER: RESIDUE PROCESSING and SURFACE TENSION Stop trying to fix the bugs when you can save the NCPs who can be saved. Black Mesa Residue Processing Stuck By checkvilegcha1981 Follow | Public
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